![]() ![]() ![]() ![]() It seems that when they brought XCOM: Enemy Unknown to the masses, they'd hacked that version 3 engine so much, it was practically an entirely new fork. When Firaxis chose to use Unreal Engine to power their latest title, XCOM 2, they chose to stay on the older version 3 of the engine instead of the latest, and fully Linux-compatible, version 4.
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